Light passes through the meshes

Hello guys, and i making a train and i how light passes through the meshes, how to fix it?

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Hey there TheDevRo!

Try enabling the DoubleSided option in the mesh properties. Perhaps that should fix it.

You could also try putting a part inside the mesh, Also ensure it’s thick enough to block the light.

It not working


About a part, it works but it need be big and this part is bigger than mesh

Have you perhaps tried duplicating the mesh multiple times in the same spot?

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this too, but it not working


Ok I got one final idea but it might ruin the other lighting. Change the lighting to realistic or something that looks good

It’s one of the Environment Lighting settings or either just Brightness Lighting itself. One of the three choices.

Try changing the lighting to Future mode. The other modes sometimes let light through corners.

I noticed this feature, maybe someone knows?


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My lighting is future now

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Oh I didn’t realise. I’m not sure of what the problem is. Maybe add invisible parts on the walls? ( a little hacky tho)

I have already tried this method using highlight, but it creates shadows on the outside of the train, which spoil the view, but if you reduce this detail, then the shadow will disappear

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Have ya yet tried that?
If not then, idk.

You can turn down EnvironmentDiffuseScale and EnvironmentSpecularScale which should help.