You’re going to have this issue with any of the light types as long as you’re using one of the voxel-based Lighting settings. It takes a part something like 8 studs thick to completely block any light source in any of the voxel modes (Compatibility, Voxel, Shadowmap). Setting Lighting.Technology to Future will have the behavior you expect.
It does, and the impact increases with the amount of lights. I can’t say exact numbers, but on a blank baseplate with 9 PointLights my FPS dropped from 588 to 488 (I used FPS unlocker).