Light passing through parts

Reproduction Steps
Run this project:
light.rbxl (32.4 KB)

I have a surface light (1) that is passing through a part (2) and hit the ceiling (3), even it’s pointing to the bottom (floor):

image

Expected Behavior
The light should not pass through the intermediate part.

Actual Behavior
The light is passing through the intermediate part.

Issue Area: Engine
Issue Type: Display
Impact: High
Frequency: Constantly

3 Likes

You’re going to have this issue with any of the light types as long as you’re using one of the voxel-based Lighting settings. It takes a part something like 8 studs thick to completely block any light source in any of the voxel modes (Compatibility, Voxel, Shadowmap). Setting Lighting.Technology to Future will have the behavior you expect.

2 Likes

Thanks.
Can you tell me if “future” technology has any significantly negative impact on game performance compared to the current “shadow map”?

1 Like

I have an issue with light and sunlight passing through meshpart with doublesided off

It does, and the impact increases with the amount of lights. I can’t say exact numbers, but on a blank baseplate with 9 PointLights my FPS dropped from 588 to 488 (I used FPS unlocker).

2 Likes

This topic was automatically closed after 5 days. New replies are no longer allowed.