Light reflection?

Im trying to make a custom brick texture but all the textures I put on have reflections from the part they are using. I tested all the part materials and there is very little change when it comes to light reflection on decals. My question is how do I get light to not reflect off a decal so it doesn’t look super shiny and unrealistic?

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set the light influence to 0 in the texture(if it’s an image)

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I dont see any light influence property under texture.

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is it an image?
30charslol…

No its a texture on a part.
30charslol…

like a mesh or a decal?
30chars

Its just a regular block part
30chars

have you tried making the refection negative?

Yeah but what im trying to do is create a whole new material with new properties and such.

i dont think decals have reflections, but other than that, I can’t help you sorry

As far as I’m aware, there’s no way to make Texture objects not reflect light.

However, if you’re only using block-shaped parts, you can try using SurfaceGuis.

How to do it

First, you’ll need to insert a SurfaceGui into the part and set the following properties:

  • Face = The side of the part you want your texture to appear on
  • SizingMode = PixelsPerStud
  • PixelsPerStud = 1

Next, you need to add an ImageLabel into the SurfaceGui, and set the following properties:

  • Image = the image you want to use for the texture
  • ScaleType = Tile
  • TileSize = The size you want the texture to be
  • BackgroundTransparency = 1
  • Size = {1,0},{1,0}

If you did both steps, you should have a reflectionless texture!

(If there’s an easier way to accomplish this, I’d love to know)

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Actually, there is. You can first set a part’s material to fabric, then place in bank white decals around the part. Color the part according to the part’s color and there ya go. Reflectionless parts.

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