Im trying to make a custom brick texture but all the textures I put on have reflections from the part they are using. I tested all the part materials and there is very little change when it comes to light reflection on decals. My question is how do I get light to not reflect off a decal so it doesn’t look super shiny and unrealistic?
set the light influence to 0 in the texture(if it’s an image)
I dont see any light influence property under texture.
is it an image?
30charslol…
No its a texture on a part.
30charslol…
like a mesh or a decal?
30chars
Its just a regular block part
30chars
have you tried making the refection negative?
Yeah but what im trying to do is create a whole new material with new properties and such.
i dont think decals have reflections, but other than that, I can’t help you sorry
As far as I’m aware, there’s no way to make Texture objects not reflect light.
However, if you’re only using block-shaped parts, you can try using SurfaceGuis.
How to do it
First, you’ll need to insert a SurfaceGui into the part and set the following properties:
- Face = The side of the part you want your texture to appear on
- SizingMode =
PixelsPerStud
- PixelsPerStud =
1
Next, you need to add an ImageLabel into the SurfaceGui, and set the following properties:
- Image = the image you want to use for the texture
- ScaleType =
Tile
- TileSize = The size you want the texture to be
- BackgroundTransparency =
1
- Size =
{1,0},{1,0}
If you did both steps, you should have a reflectionless texture!
(If there’s an easier way to accomplish this, I’d love to know)
Actually, there is. You can first set a part’s material to fabric, then place in bank white decals around the part. Color the part according to the part’s color and there ya go. Reflectionless parts.