Light Refraction / Bending Light

So, I’m working on a game that I want to make pretty realistic. The thing is I’m trying to make RDS/Red dot sights and Reflex Sights like real life BUT, I cant get it to work.

There is no built in way or method that I have found that has let me fiddle with light and its particles or even simulate refraction.

I have tried changing settings in lighting, spotlights, and glass parts but, nothing has worked.

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Okay, this should be working just fine. Are you sure you have a high enough graphics quality?

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Yes, I have it on max. It only bends the the world light and creates a zoom effect but, not for spotlights and such.

Yeah. In this case, it is a limitation that cannot be solved. There is no way to get proper refraction.

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Unless Roblox updates their graphics engine there is no current way of doing it unless manually doing it using viewport frames but thats just stupid.

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There is currently no way to do this besides the weird hack with the glass material, but that has its downsides. Lowering the FOV is your best bet.

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Managed to simulate it by using dark lights with high brightness on glass, still wish you could bend light though. https://youtu.be/bEGPmWS3VJo?si=s63n16IoFEX-pKD1