Lighting Behaviour on SurfaceGui & BillboardGui

Not so sure whether this is a bug with the new lighting or the new expected behaviour but -

Surface/BillboardGuis with LightInfluence 0 and AlwaysOnTop disabled with the new Voxel lighting is no longer consistent with 2D guis, they now look washed out.

The right image was the previous behaviour with Surface/BillboardGuis on Legacy lighting as long as the LightInfluence property was set to 0, regardless of any other properties.

The right image is also the behaviour on Voxel WITH AlwaysOnTop enabled and LightInfluence 0, however the left desaturated image is present if AlwaysOnTop is disabled with LightInfluence 0.

repro.rbxm (5.6 KB)

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Yeah this is frustrating. Bumping ->

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Bumping as still an issue 18 months later and really frustrating still.
Is this expected or is this a bug?
This single issue is the only thing still holding me back from switching to Future Is Bright.

Info
Voxel/ShadowMap still looks really washed out with SurfaceGui/BillboardGui, almost like these is a light grey filter over the right one. The whites are not white but rather a grey.

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