Hello,
I’m working on a game where you take the role as an operator in a nuclear power plant. I’ve noticed that the interior lighting is causing bright colored parts to glow when they should not. For instance, this paper is glowing. The game is running on Future lighting and the room has multiple lights with a range of 60 and brightness of 0.5. How should I go about fixing this problem?
P.S. I know the colors seem a bit off, with the ceiling being excessively dark; I’m still working on making all the colors look right, I just want to fix this first as it’s really bugging me.
I’d suggest using only about 6 lights for that room and decreasing the range until you can’t see darker edges between the lights. At 60 it’s going to overlap quite a bit.
When you do that then adjust the Brightness until white parts don’t glow.