Lighting causing white colored parts to glow

Hello,
I’m working on a game where you take the role as an operator in a nuclear power plant. I’ve noticed that the interior lighting is causing bright colored parts to glow when they should not. For instance, this paper is glowing. The game is running on Future lighting and the room has multiple lights with a range of 60 and brightness of 0.5. How should I go about fixing this problem?

(The glowing paper in question)

(The lighting on the roof)

P.S. I know the colors seem a bit off, with the ceiling being excessively dark; I’m still working on making all the colors look right, I just want to fix this first as it’s really bugging me.

Thanks!

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Turn down your environmental specular scale (I think) and if not that just reset it and try environmental diffuse scale, I always get the two mixed up

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I have both specular and diffuse set to 0; the issue still persists. I should’ve mentioned this earlier but here are the lighting settings

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I’d suggest using only about 6 lights for that room and decreasing the range until you can’t see darker edges between the lights. At 60 it’s going to overlap quite a bit.
When you do that then adjust the Brightness until white parts don’t glow.

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This worked! I managed to fit 8 lights in there and tweaked the range/brightness a bit and it looks better now.

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