As a Roblox developer, it is too hard to edit lighting environments:
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There is no functionality to switch between lighting environments.
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Lighting objects cannot easily be parented to folders. Default behavior parents them to lighting. This makes storing lighting configs frustrating.
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You risk losing the previous configuration when tweaking lighting settings. There is no ‘revert’ button.
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Team Create lighting changes are shared between everyone. Two+ people cannot be working with different lighting settings at the same time. This makes working on large worlds collaboratively impossible.
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Does not support nested children

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Moreover, cannot have more than one Sky in Lighting. Missing ‘Enabled’ check.
If Roblox is able to address this issue, it would improve my development experience because lighting is a very important part of designing an environment.
31 Likes
I’m a little late here, it seems.
However, I strongly agree with this, this is especially annoying and I have first hand experience dealing with it.
One question, why can’t you just keep the other lighting properties somewhere else (e.g. ReplicatedStorage) or in a module, and just apply those properties?
The rest of this I genuinely completely agree with. The ability to have lighting instances inside a folder, and have them usable would be a game changer.
2 Likes
Man that’d make things so much easier.
I wouldn’t say hard, but it can be frustrating, I agree.
Undo button?
Agreed. Every lighting instance should have a enabled property because it gets annoying.
6 Likes
Bump. Losing your previous lighting configuration is soo annoying
3 Likes
Coming back to this, there may not be an ‘enabled’ check, but either way, all you need to do is make a system that puts your desired Sky in lighting and the old sky under a folder directly under lighting…
all of these sound awesome to have, this one i want especially