Lighting Editor

As a Roblox developer, it is too hard to edit lighting environments:

  • There is no functionality to switch between lighting environments.

  • Lighting objects cannot easily be parented to folders. Default behavior parents them to lighting. This makes storing lighting configs frustrating.

  • You risk losing the previous configuration when tweaking lighting settings. There is no ‘revert’ button.

  • :exclamation: Team Create lighting changes are shared between everyone. Two+ people cannot be working with different lighting settings at the same time. This makes working on large worlds collaboratively impossible.

  • Does not support nested children
    image

  • Moreover, cannot have more than one Sky in Lighting. Missing ‘Enabled’ check.

If Roblox is able to address this issue, it would improve my development experience because lighting is a very important part of designing an environment.

30 Likes

I’m a little late here, it seems.

However, I strongly agree with this, this is especially annoying and I have first hand experience dealing with it.

One question, why can’t you just keep the other lighting properties somewhere else (e.g. ReplicatedStorage) or in a module, and just apply those properties?

The rest of this I genuinely completely agree with. The ability to have lighting instances inside a folder, and have them usable would be a game changer.

1 Like

Man that’d make things so much easier.

I wouldn’t say hard, but it can be frustrating, I agree.

Undo button?

Agreed. Every lighting instance should have a enabled property because it gets annoying.

4 Likes

Bump. Losing your previous lighting configuration is soo annoying

2 Likes