Lighting Glitch

I am currently making a game in which I need any area containing darkness to be pitch black, fairly simple and I even achieved this effect perfectly, However I changed the settings so I could see what I was building and when I changed them back to run a play test the shadows are now no longer becoming pitch black.

I have no idea why this has happened and when using the same lighting settings in another game it creates the pitch black effect I want, meaning the issue is within the game itself.

I have confirmed it is not a plug in, not any settings or lighting filters I have (color correction).

Lighting Properties:

Atmosphere Properties:
image

So far I’ve been told is that it might be just a bug and I need to report it but that isn’t really much of a solution unfortunately.

1 Like

ColorCorrectionEffect or BloomEffect to enhance the darkness. properties like Brightness , Contrast , and Saturation might help achieve the pitch-black effect.

They do not as while they do dim the screen and make things darker they also alter existing lights to be either much stronger or weaker.

try using more dynamic scripting of these like

local bloom = Instance.new("BloomEffect", game:GetService("Lighting"))

I’m sorry but isn’t this the exact same as just adding a bloom into lighting in the explorer?
Besides that doesn’t bloom just make it so lights have a glow to them?
I am trying to make shadows completely dark and it actually works with the settings I have in other games it just isn’t working in this one for some reason for me.