I am currently making a game in which I need any area containing darkness to be pitch black, fairly simple and I even achieved this effect perfectly, However I changed the settings so I could see what I was building and when I changed them back to run a play test the shadows are now no longer becoming pitch black.
I have no idea why this has happened and when using the same lighting settings in another game it creates the pitch black effect I want, meaning the issue is within the game itself.
I have confirmed it is not a plug in, not any settings or lighting filters I have (color correction).
ColorCorrectionEffect or BloomEffect to enhance the darkness. properties like Brightness , Contrast , and Saturation might help achieve the pitch-black effect.
I’m sorry but isn’t this the exact same as just adding a bloom into lighting in the explorer?
Besides that doesn’t bloom just make it so lights have a glow to them?
I am trying to make shadows completely dark and it actually works with the settings I have in other games it just isn’t working in this one for some reason for me.