– Thank you all for your replies! however I feel as it I should just swap back to shadow map lighting, future just causes too many problems for me and i’m sorry if I wasted your time :c
Hello!, I have been trying to make a horror game. And future came out at a perfect time for me, however the when a low graphics level is applied the game doesn’t look as scary or as dark, it lights up a lot:
Usually some lighting effects are lowed down or removed when a player has low graphics. You can maybe try with color correction effect, wich is not really affected when a player low down it’s graphics, or with game.Lighting properties.
You can create 2 options upon joining the game, a low graphics option and a high graphics option.
Upon choosing the low graphics option, rather than environmental lighting, a colour correction effect would be applied instead.
Upon choosing high graphics, youd get the normal game.