Lighting "Overcooked" In Game

So I’ve been working on GUIs for my game. ONLY GUIs. I haven’t touched lighting AT ALL in ages.

But the lighting to my game broke.

(This is me alt-tabbing between the current version and an older locally saved version that’s not been edited in a while)
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As you can see, the lighting is comically bright in the place… even though the lighting settings are identical. I checked every last single setting and they’re identical. What on earth happened here and how do I fix this??

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is there bloom under lighting?

Yes, but again, I didn’t change it. Both images here have bloom with identical settings. Deleting the bloom also changes nothing.

What about reloading studio? It’s most likely something to do with roblox studio bugging up and displaying it wrongly.

Restarted studio, restarted computer, tried reverting to old version. No dice.


Even with the Brightness set to 0 things are oddly neon-ish. I have never seen this happen before.

Unless it bothers your workflow I would keep working on it as usual, and see if it fixes itself. I would assume that when people play it it will revert back to normal as it’s not running the same bugged code that your getting on the roblox app.


Update: It seems to have only affected terrain. Non-terrain materials have not changed.

Maybe you accidently changed the grass color under Terrain?


Found the fix. Roblox changed all of my terrain colors for some reason. I never touched these. Anyone know why these changed?

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