Lighting settings and it's children not replicating in-game

I’ve never faced this issue before. This is how Lighting looks in studio:

And once I’m in-game (all default settings):

Any idea to what may have caused this? I have a script that removes all default player scripts, but I turned that off and it didn’t change anything.

EDIT: Server view also shows the same thing.

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Create a new default place (Baseplate), see if the unexpected behavior still occurs.

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Does not in a fresh baseplate. I’ve searched for Lighting across all my scripts and nothing even mentions it, so I’m rather confused on what’s happening.

Search “Script” in the Explorer search bar, check every single script. You can also try pressing Ctrl+Shift+F (Find All/ Replace All) and search for “Lighting” to see if any script even touches Lighting service.

This is exactly what I did, step by step.

Well why can’t you just switch to a new Baseplate?

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Solved! Turning the place off and on again resetted the Lighting to it’s default settings (with all childrens removed) like in-game. I suspect this may be a Team Create bug. Re-doing the lighting after restarting studio fixed it.

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