pint_9
(Pint)
November 12, 2023, 10:47am
1
so i made a module that use roblox lights to make some realistic light but when i layered the lights the shadow on other lights don’t work if your confused its like 5 pointlights put inside the part and one of them work even and the rest don’t work tho all of them are shadow enabled like in this image
and this is how is supposed to be :
if u think there another way to fix this please let me know
and if your questions are:
why u need layers or lights instead of 1
try duplicating the part
are they enabled
what’s the inside of the script?
#1 cuz its more realistic than one light souce here’s the samples:
with lower light range:
only one light source
#2 yes already tried same result the shadow don’t work except for one of them this is the result
#3 yes all of them are enabled
#4 this is the inside of the script
local ez = require(game.ReplicatedStorage.EzScriptX)
local part = workspace:WaitForChild("Sphere")
local lighttest = ez.CreateLight(5,"PointLight",part,1,50,50,true,Color3.new(0.6313725490196078, 1, 0.43137254901960786))
lighttest:EnableLight()
Funn3y_Ro
(Racky)
November 12, 2023, 10:50am
2
Put your graphics 4+,
Keep your game in future.
Do you mean “Technology” in lighting?
pint_9
(Pint)
November 12, 2023, 10:54am
4
this one is in studio run Quality 21:
and this one is in studio play test Quality 10/max :
Try this i guess (if im not wrong)
pint_9
(Pint)
November 12, 2023, 10:56am
6
i am using Future lighting idk if this really a bug
Oh, probably a bug or something
pint_9
(Pint)
November 12, 2023, 10:59am
9
yea i already told roblox bug support about it i hope they will fix this next announcement or week since they update studio and roblox every thursday
NoxhazeI
(Johnathan)
November 12, 2023, 11:06am
10
Have you tried using other lighting technologies?
pint_9
(Pint)
November 12, 2023, 11:10am
11
nope just future idk if that would work but i’ll try
pint_9
(Pint)
November 12, 2023, 11:17am
12
Future:
Compability:
Voxel:
ShadowMap (same result as Voxel):
1 Like
NoxhazeI
(Johnathan)
November 12, 2023, 11:19am
13
Voxel and shadow map does got a bit of working. It seems like roblox is taking the diffraction of light a bit too seriously.
pint_9
(Pint)
November 12, 2023, 11:20am
14
yea i got this result which kinda worked but the bottom of the part still see the light
1 Like
pint_9
(Pint)
November 12, 2023, 11:21am
15
i might make my own lighting render system but it will be laggy since this gonna be in real time i don’t want my pc to take half of my fps
pint_9
(Pint)
November 12, 2023, 11:28am
16
do you think that its a good way? to make this more accurate?
NoxhazeI
(Johnathan)
November 12, 2023, 11:29am
17
Nope its not. You can either use well one light source or use shadow map OR wait for roblox. Out of these 3 the one light source would be the best.
pint_9
(Pint)
November 12, 2023, 11:30am
18
i’ll better wait and make another one but there’s this guy told me that dynamicimages might help when its released
Ultimax_84
(SquidwardTortellini)
November 15, 2023, 10:30pm
19
why not use viewport frames in order to create stencil shadows?
pint_9
(Pint)
November 16, 2023, 7:24am
20
first of all viewframes don’t have much settings for the lighting and its laggy if u make it in real time