So I am currently creating a showcase place but I got an issue related to the lighting technology. While playing the game you can clearly see that the lighting technology is Future. But while playing the game not in-studio, lights (surface, point, spotlights) will be similar to voxel lights.
In-studio:
In-game:
Note that sky-light shadows are correctly working.
I’ve tried everything to fix this. The only thing that “half-worked” was just making everything darker (brightness, ambient…). I just couldn’t see a thing in-studio, but I could in-game.
I’ve also read a topic about that. But as I saw, it was due to a plugin. The problem is that all my plugins are correctly working on other games (using Future and that I develop) and any is modifying the Lighting (or would change it).
You might be confusing in-game with testing in Studio. The Future lighting technology is not enabled to display in live games except for a very limited number of whitelisted games used by Roblox for testing. Your game is not an exception to the new lighting not yet being rolled out, and thus the beta lighting features are not displayed in your live game.
Please keep an eye on the announcement topic for when this changes, once Roblox fully releases phase 3 to the public; Future Is Bright: Phase 3 - Studio Beta