Lighting very different in game vs studio?

Disclaimer: I am NOT using future lighting, that is not the issue. Many people have a topic stating this, this is diffrent.

Hello Developers,

I am having a lighting issue. Lighting is very diffrent in game and in studio. Here are some screenshots of the issue:

Images

(Here are my lighting settings)

![image|246x500](upload://94G

XzM8ih4f6IO8sEpsioMkOLyU.png)

Game link:

I would really appreciate some help. I have 0 clue what is going on. If you need any more info please let me know!

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What is your in-game graphics settings? If they are not at the highest amount it may be the problem.

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Were you using fib by any chance? If so it’s not released in game but it is in studio. That may be your problem with the lighting difference.

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Wait I just saw your disclaimer nvm

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My graphics are at max. I don’t think that’s the issue.

Studio looks correct, it’s in game where it looks weird.

This is very interesting. It will make since if you were using future but your not…

Exactly. That is why I thought this was weird.

Yes. Here is a the game link if interested:

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Yeah he stated so above that his graphics are at max

Maybe a third party app is optimising The client (like nvidia control panel or razer cortex)

Try to join the game, see if it doesn’t happen to you.

Is the game public? I can’t remember if it’s public.

Edit: I made it public, apologies.

My pc froze cus artifacts but I think its something to do with a beta thing in lighting maybe atmosphere

It’s not that, I am not using anything in beta.

Update: Here is what has been asked many times:

  1. Yes, my graphics are at max.

  2. I am not using future.

  3. I am not using any beta features in this.

This might be because you are using the future lighting which is still in beta try using shadow map.

Please read the topic, I stated it twice:

Also:

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Your graphics in studio may be different then they are in game

I also stated that this is not the case.

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