I have already visited this and this but they didn’t really help a lot
What I learnt was that compatibility was only introduced to replace Legacy .
But since i’ve switched my lighting technology to Compatibility from Voxel a long time before I actually started created my game, when I found out I should be using Voxel and switched the technology to it , here’s what I got :
And using Compatibility greatly reduces the “Neon-effect”
As you can see, after switching to Voxel , as most people recommend doing so, it’s impossible to lower all the light parts’ brightnesses .
Can anyone explain the differences , on Rendering as well, as I read compatibility reduces rendering time by ~5%.
Thanks in advance,