This may be due to the roblox change on.Changed events, I don’t know how to use them still, but here’s my script.
local lighting = game:GetService("Lighting")
local etime = 20 -- when it goes on
local otime = 7 -- when it goes off
local function processChange()
print("ch") -- this is temporary for a different function
end
lighting.Changed:Connect(function()
processChange()
end)
Instead of using .Changed, you should use the :GetPropertyChangedSignal() function.
The :GetPropertyChangedSignal() allows you to detect when a property of an instance (or if something was inherited from instance) changes. The first argument needed in :GetPropertyChangedSignal() is the property you are wanting to detect. Make sure changes are done on the server, if you want your script to work.
I was changing it thru the studio explorer, and I’m pretty sure that acts like a client, I’m going to make a new script and change the value – also I was thinking of avatar change improvements when I said .changed events, my bad also @iiJaguar_Cub, thanks for your reply as well. I’ll take that into consideration as well