LightingStyle property keeps changing to Soft only in-game

After the Unified Lighting update, I created a game.
As shown in the screenshots below, the LightingStyle remains Realistic when being in Studio or during playtesting. However, in the actual game, it keeps switching to Soft.

How do I fix it? Thanks.

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Your Roblox app and Roblox studio graphics settings are separate, try changing your graphics level in the app and see if it solves anything.

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That doesn’t work, even putting the graphics settings in game to 10.

So I just recently found out that Unified lighting was deprecated, try using a fresh baseplate with future lighting on and see if this problem persists.

Technology | Documentation - Roblox Creator Hub

Got the same issue, my game uses realistic but it keeps switching to soft, and yes my graphics are 10 on studio and roblox itself

I think you need to disable that beta feature since it only works in studio it breaks lighting in game

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i’m experiencing the same thing, the game is set to realistic and yet it turns into soft once playing the game

the only solve i’ve found is by turning off the beta feature so that whatever you see in studio also translates to whatever you see in game, it does change the way it looks compared to unified lighting, but thats the only fix so far