After the Unified Lighting update, I created a game.
As shown in the screenshots below, the LightingStyle remains Realistic when being in Studio or during playtesting. However, in the actual game, it keeps switching to Soft.
So I just recently found out that Unified lighting was deprecated, try using a fresh baseplate with future lighting on and see if this problem persists.
i’m experiencing the same thing, the game is set to realistic and yet it turns into soft once playing the game
the only solve i’ve found is by turning off the beta feature so that whatever you see in studio also translates to whatever you see in game, it does change the way it looks compared to unified lighting, but thats the only fix so far
I have just experienced the same thing. This does not happen only in-game but during Team Test as well - here you can literally see the LightingStyle is set to Soft even though it is “Realistic” in Studio and local simulations instead.
Thanks for the solution so much! Turning off the beta feature, changing ShadowMap to Future and turning the beta back one did help. <3
The beta feature isn’t rolled out to the player yet. RobloxPlayer still uses Technology instead of LightingStyle. Turn off the beta feture if you plan on working with active projects.