After the Unified Lighting update, I created a game.
As shown in the screenshots below, the LightingStyle remains Realistic when being in Studio or during playtesting. However, in the actual game, it keeps switching to Soft.
So I just recently found out that Unified lighting was deprecated, try using a fresh baseplate with future lighting on and see if this problem persists.
i’m experiencing the same thing, the game is set to realistic and yet it turns into soft once playing the game
the only solve i’ve found is by turning off the beta feature so that whatever you see in studio also translates to whatever you see in game, it does change the way it looks compared to unified lighting, but thats the only fix so far