Lightning Bolt Trail

Hey! I have almost finished my magic game, but there is one thing left, cool looking spells. I already have this:

My aim is for my spells to look like this:

Well, if anyone has some very in depth help for me, as I am terrible at trails and particles, please leave below.

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It looks good! Wouldn’t say its the best but isn’t the worst!

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Thanks, any idea how I can make it have the lightning bolt effect like in the second clip?

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Use maybe a Paticle Emmiter.

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This looks like it is just a part that has a momentum towards the location of the spell.

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Try using a trail effect.Here’s how.

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I know for sure it’s a trail, even the dev told me. What Indont know is how I can make it wiggle / lightning bolt effect.

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Well if you’re gonna use a trail, then I suggest just repositioning the related attachments side-to-side in a loop. Make sure that the part you are shooting has its front face in the direction of where it’s going, and make sure that your attachments are on opposite sides of it as well.

You can very easily make it wiggle by doing something like this while it’s moving:

local cos = math.cos;

local movementRate = 3;
local movementScale = .6;

game:GetService("RunService").Stepped:Connect(function(DT)
	local t = tick();
	local e = cos(t * movementRate)* movementScale;
	local z = Vector3.new(e, e, e);
	script.Parent.Position += z;
end)
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I’ll try something like that. It kinda seems like it would work, but I’m not sure if it will work as well as I need it to.

@iGalaxyWorld What he is initially doing is what what we talked about before. He is using a projectile, but just adding a trail.

Hello @Vesyrian can you remember me? I have figured it all out and made my own wands now :smiley:

@iGalaxyWorld Good! I’d love to see them! I am curious to see what you did!