Description
I have come across a strange lighting issue where a light (such as PointLight/SpotLight) in a dark place causes sporadic flickering surface shadows on humanoids that are playing an animation.
The issue only occurs while using the Future lighting technology.
The issue becomes more prominent as you move closer to the humanoid.
This bug is preventing me from using the Future lighting technology in my round-based game as I am using an animated humanoid in the menu/lobby scene and so the flickering would be very pronounced.
Reproduction:
This flickering issue occurs 100% of the time. It occurs both in studio, in-game PC and in-game mobile (it is less pronounced on mobile). I have stripped down my game’s original file to a minimal place file for ease of reproduction.
Here is an example of the flickering in the minimal place file:
Here are steps to reproduce:
- Set graphics quality to maximum
- Play the game (place file below)
- Locate and observe the flickering on the dummy as seen in the video
This is the uncopylocked place:
DummyScript is located in StarterPlayerScripts
System Information (Laptop):
Windows 10 Home 64-Bit (10.0, Build 19044)
Intel Core i7-10875H CPU @ 2.3GHz (16 CPUs)
16 GB RAM
NVIDIA GeForce RTX 3070 Laptop GPU
System Information (Phone):
iPhone 11
iOS 15.5
Model Number MHDH3X/A