Lights in micro-scale

Hello, I am attempting to make a light system in my game that uses spotlights. My game is in a 1/3 scale, and this causes the spotlights to appear as disformed blobs of light rather than actual cone-shaped beams. Any way I can fix it, or perhaps achieve the same result in another way?

Screenshot 2023-07-26 224531
Screenshot 2023-07-26 224956

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Figured it out. This can be done by enabling Future Lighting in Lighting properties.

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