Hey DevForum!
I’ve been building a lightweight bank/economy system aimed at role-playing games. It’s designed to be simple to drop into an experience and play nice with existing systems. I don’t want to over-explain it here; I’d rather get your feature ideas and pain points so I can shape the next iteration.
Demo video: (I’ll link it below once uploaded.)
Demo video
What it is (high level)
- A clean bank UI (Roblox + web) showing Checking, Savings, Coins, and Transactions.
- Two-way sync: changes on the web reflect in-game and vice-versa (balances + transaction list).
- Transfers between players (intended for trading, payroll, rent, fines, etc.).
- Simple DataStore persistence and a plug-and-play API layer for server→server communication.
Why it might fit RP
- City RP: salary deposits on shift end; rent/utility payments to landlords; fines issued by police; hospital fees; insurance payouts.
- School RP: stipends, club dues, cafeteria purchases.
- Business Tycoon/RP: store owners receive transfers, pay suppliers, payroll to staff.
- Emergency Services RP: incident payouts, service fees, vehicle impound charges.
- Neighborhood RP: player-to-player transfers for chores, babysitting, rideshare tips.
Looking for feedback (what should I add?)
I’d love your thoughts on the next features to prioritize:
- ATM/Branch props with ProximityPrompt flows (withdraw/deposit/transfer, mini-animations).
- Mobile-first UI: quick-send favorites, recent recipients, numeric keypad.
- Scheduled payments: rent due, subscriptions/memberships, timed salaries.
- Invoices & receipts: create/share a bill; recipient accepts/declines; auto-logs transaction.
- Business accounts: multiple owners, roles/permissions, cash registers.
- Admin/GM tools: issue refunds, adjust balances, freeze account, audit recent activity.
- Anti-exploit hooks: throttling, server-authoritative deltas, sanity checks, event queues.
- Notifications: on transfer/deposit; inbox receipts; optional webhooks/Discord relay.
- Currencies: support multiple tender types or points (coins/gems/cash).
- APIs: lightweight endpoints for your existing job/mission systems to credit players.
- UX polish: badges/avatars in transactions, search/filter, pagination, CSV export.
If you’ve shipped an economy in your RP game:
- What single feature saved you the most time?
- Where do players get confused in money flows?
- Any must-have anti-abuse checks you recommend?
- Would you want sample modules (Payroll, Rent, Tickets) you can toggle on?
If you’re interested in trying it or want to collaborate on specific RP templates (City, School, EMS/Fire, Business), drop ideas below. I’ll iterate based on the most requested features and share updates. Thanks!