d_Console (short for doom console because my name is D0omspire)
this lightweight console is purely just for aesthetics’ and simplicity, it’s use cases could be
if you have testers that need a console for theServer
andClient
backend while testing.this console has no command utility line, and cannot execute Lua code from it.
model link: d_Console
Installation
insert the
d_Console
script into your game, and place it intoServerScriptService
open the d_Console server script and look for the whitelisted table,
to add a whitelisted user type or paste theirUserID
into the tableexample:
local Whitelisted = { 823920120, 443655044, 4829082510 }
to change the toggle “ActivationKey”, below the Whitelisted line should be a variable storing a KeyCode enum.
change the value to any keycode you desire.
Appearance
![image](/secure-uploads/uploads/original/5X/e/1/1/1/e11192416fa9da1f39b34404662c798b8dde99b2.png)
![image](/secure-uploads/uploads/original/5X/b/2/c/0/b2c0ccb89fc5b931a9f455a7244cc86597384952.png)
Author Notes
i made this to burn time off the rest of my day.
i have tested it enough where no errors should pop out anywhere
if there are errors related to the console, please leave a comment
-doom