Limb-in-Limb is a module that you can use to overhaul the standard Roblox Health System.
If you have ever played Modded Minecraft or seen it, you might be familiar with a mod called First Aid, most imfamous for its use in the popular Minecraft Modpack RLCraft.
Limb-In-Limb tries to accomplish that mod’s same goal in Roblox. Instead of relying on solely a standard HP(Hit/Health Points) system where your character dies or is downed when the character’s health becomes 0, we change it so that each “Limb” has its own health and maximum health and the damaging and healing of each separate limb has varying effects on the character.
This allows for many more unique and engaging interactions. For example, the standard blocking system you see in many combat games can be far more complex. Raising your arms to block may protect your torso and face, but leaves your legs weak and now your legs can be targeted and take damage. Or maybe blocking hits with your arms causes your arms to slowly tire out and make them weaker. The possibilities are endless!
My goal for Limb-in-Limb is to make it a very simple to use but robust module that lets developers stray away from the simple Health System that we have all come to know in order to drive creativity to reach different heights and ultimately lead us to have more unique experiences on this platform.
If you are interested in trying out Limb-in-Limb, check out its source code and releases on its [github] where you can also find its documentation!
This is my first public release module so I would greatly appreciate feedback and idea reccomendations for what to come next. If you would like to report bugs, please feel free to report them to this post or the github!
Thank you and I wish you the best of luck on your scripting journeys…
Working on a showcase right now. I was a bit excited to release my first module kinda forgot that part. I will respond to your comment again when I have the showcase done!
This is just a quick showcase of the module working for both R6 and R15 Characters. I will make videos for each feature of the module and edit them into the original post. 2023-10-07 01-47-40
Your module doesn’t seem to work correctly.
Basically variables that start with “self.Character” in the functions (the stuff after line 177) are causing errors.
I think I found a fix to the problem I was having.
(it still does not work)
(I found the fix to the problem I was having but now line 197 is causing errors)
AAAAND add a tutorial in the README, turn README into a .txt and not make us go to a github, and please explain to me the most simple version of the gibberish in the how to set it up section
Yes! I took it down because I didn’t like the way I constructed it. I will be recreating it soon and will probably make a new post about it. I appreciate your interest in the resource!