Limbs wont move in animation, only humanoidrootpart

I have a humanoid rig inside a model with its humanoidrootpart attached to the model’s rootpart, everything moves in the animation (even the humanoidrootpart) except the limbs of the rig.

expected result:

final result:

Screenshot_4

(i removed the helicopter model so its easier to proccess whats rigged)

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Make sure you joined HumanoidRootPart > Torso

It is joined already, the torso and the rest of the limbs just glide with the humanoidrootpart

No, I mean the order in which you joined the HumanoidRootPart to the Torso. And also all other parts should be joined to the Torso, except for the HumanoidRootPart, as the Torso will be joined to it. No part should be anchored.

Yes, all is rigged in order and theres nothing anchored.

The only thing thats rigging the humanoidrootpart is the MainRoot Part and that somehow prevents the humanoid’s limbs from moving

what is the primary part of the model?

also whats the difference between your HRP and your MainRootPart?

You can try deleting the main root

  1. MainRoot

  2. HumanoidRootPart is for the humanoid rig and the MainRoot rigs the humanoid rig and other non-humanoid objects

what if you seperate the animation into two different ones, (one for the modle one for the humanoid)

Also why do you need to animatie the HRP?? Cant you just move the Torso?

This may seem silly… but what if you changed your animation from R6 to R15 do you think that would work? You said that everything that was directly connected to the MainRootPart animated fine, it was the limbs that were attached to the bojects that were attached to the MainRoot that werent. In an R6 animatoin you would only need to animatie the direct primary connections but in an R15 you would have secondary connections aswell.

ill actually do the first thing you mentioned, i didnt really think of that. on top of that i dont have time to deal with this root part stuff, thank you

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