Limit Camera Turn Direction

In the game “Bulwark” when swinging the weapon, the camera lowers the sensitivity in a way that doesn’t matter the DPI of your mouse, it doesn’t let you look to the sides anymore. (or that’s what I perceive)

I tried it with 1600 DPI and 8000 DPI and I perceived the same sensitivity when swinging.
I also tried to do something similar in Roblox Studio with UserInputService.MouseDeltaSensitivity but I notice a difference at 1600 DPI and 8000 DPI unlike in Bulwark

(In the video you can hardly see what I want to explain, here is a private server for the game “Bulwark” if you want to try it on your own)

I’m starting to doubt if I’m thinking it does this or it’s just UserInputService.MouseDeltaSensitivity :sob:

And if it is not MouseDeltaSensitivity, how can I do that with the sensitivity?

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