A visible line can be seen at the top of some transparent textures when using the texture object, it’s not very pleasing.
Doesn’t occur on decals and is not part of the image itself.
Here I’m using a transparent part with a texture on it. I use this to overlay textures onto parts.
This, unfortunately, is not easily fixable. Please use Decal objects unless you need to tile the texture.
If you need to tile the texture in one direction but not in the other then there is no good solution The only way is to split the parts and use Decals, I think.
If you look closely, you’ll notice that the line artifact is effectively the bottom line of the texture. Since you’re only tiling horizontally, you could try making the bottom line transparent.
Woo! your a life saver um3k! Knocking a few pixels off the bottom did the trick.
Edit: this seems to only be effective looking head on, as soon as I move to the side an outline becomes more apparent. Though this might be related to the blurring of the texture at lower angles.
[quote] Woo! your a life saver um3k! Knocking a few pixels off the bottom did the trick.
Edit: this seems to only be effective looking head on, as soon as I move to the side an outline becomes more apparent. Though this might be related to the blurring of the texture at lower angles.
You can leave more transparent lines at the bottom to try to fix it. The only solution that works at all angles and does not require changing the texture is using Decals, unfortunately.
Alright, thanks. I’ll keep this all in mind when I go on to make some more tiling textures. Increasing the gap to 40px does mostly negate the problem, but I might use decals for bits that don’t cover so much space or are going to be seen at a bad angle.