What do you want to achieve? Keep it simple and clear!
I want the model to go to a specific part of the map.
What is the issue? Include screenshots / videos if possible!
it’s going in a totally different direction than where it’s supposed to go.
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I looked all over the developer hub on Rocket Propulsion but found nothing and I found other people having the same problem but never got answered.
This is the only script that modifies something about the Rocket Propulsion.
local rocketpropulsion = game.Workspace[game.ReplicatedStorage.CurrentMap.Value].Rescue.RocketPropulsion
rocketpropulsion.Target = game.Workspace[game.ReplicatedStorage.CurrentMap.Value].EndPosition
game.Workspace[game.ReplicatedStorage.CurrentMap.Value].Rescue.RocketPropulsion:Fire()
Properties of Rocket Propulsion
I don’t know much about anything related to body movers as this is my first time ever using them and as you can see it’s not working.
Imagine the red line as the place its supposed to go, instead its going on the blue line which is the complete opposite way its supposed to go.
Yeah, it’s just a combination of Body Position and Body Gyro which I both need so I decided to use Rocket Propulsion.
Anyways yes it’s the right target variable but it doesn’t reach it. The rocket in question moves in the wrong direction at a very slow speed and then stops.
I’ll switch to line force to see if it does anything and ill report back if it works. Thanks for telling me its deprecated, didnt see that.
Sadly it just did the same thing as the rocket propulsion did. Here’s a video. The end position is in the middle of the map just for reference. I’ll report back because I think I know a fix.
Here’s the modified version of the code, I don’t know if enabled is the best way of going with this though. Also yes the end position is anchored. Ill test out the increasing magnitude right now.
local lineforce = game.Workspace[game.ReplicatedStorage.CurrentMap.Value].Rescue.LineForce
lineforce.Enabled = true
I don’t see a problem with the enabled, given what i saw in the video.
Another thought, try placing the target very close and see if issue persists, then move further and further away… i cant tell from your video how close or far away these points are.
I tested the magnitude change but the heil just kept swinging around making no attempt to go to the end position, I tested moved the points but again no attempt to go to the end position but just kept swinging around.
Never mind, I got it to work. I found out inverse square law makes it repel, Well fixed it now and it works shown in the video, if you want, ill still send you the template.