You can write your topic however you want, but you need to answer these questions:
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What do you want to achieve? Make an object move in a straight line using LinearVelocity.
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What is the issue? Apparently it is fully working in the server, the white spheres are moving in a straight line. But for some weird reason it is not working in the client, it doesn’t seem to be replicating. I can still get hit by them.
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What solutions have you tried so far? Only spheres that aren’t cloned from :Clone() work?
The spheres have AngularVelocity too to make it stable and prevent it from spinning, and they’re all unanchored, all constraints are enabled with a proper attachment. Both client and server side, but for some reason the constraints say they’re inactive in client only.
Any help would be appreciated!