LinearVelocity flinging parts at high - [Still Unsolved]

Hello. I am trying to make a jetpack in roblox, and I have decided to use LinearVelocity to power the jetpack. However, at low forces it works fine but at high forces, it just flings my character instead of moving up at a very high speed. Any reason why? Thanks

velocity is not a force but a force can cause velocity

I suppose that’s just how roblox physics work, if you do want the jetpacks that fast maybe you could try tweening the velocity slowly?

bro what? that’s not how roblox physics works

What do you mean? chars

force and velocity are not the same so tweening it would just recreate the same results in the video.

Sorry then, i was simply suggesting as all the insanely fast jetpacks i saw start slow then progessively get faster, like the one in this game.

I want to use forces to push my jetpack up, and the higher the force the faster it goes, without weird flinging things

then use vector forces instead of linear velocity??

What are vector forces? Sorry for being dumb

they are constraints that apply a continuous force

can you link the documentation? thank you

Here’s the documentation, not a lot of editing should be required, as the properties are similar to LinearVelocity.

Ok. So whats the difference between Vector Forces and Linear velocity?

I’m not exactly sure, just read the documentation as that’s probably the best place to learn about them.

Having the same problem, I am making a knockback system and the knockback sometimes flings the player to the farlands…