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What do you want to achieve?
This issue would be solved when there is a smooth flow of movement displayed consistently on the client side when adjusting the size on a part moving with a LinearVelocity. -
What is the issue?
Whenever I adjust the size (X,Y, or Z) of a moving part (moving with a LinearVelocity), there is a delay in it’s movement and it freezes for about 1/4 a second. It is only client sided, I have found that out by changing the size from the client vs the server. I’ve tried the same issue on the server side and it is completely smooth.
To re-create the issue, insert any BasePart into a flat baseplate and insert a LinearVelocity and insert an attachment into the part. Set the LinearVelocity “Attachment0” to the attachment and set the VectorVelocity to (10,0,0). Spawn with your character and change the size of the part and it should freeze for a moment and then continue moving. (I used a trail for some other use).
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What solutions have you thought of so far?
I’ve tried to set the network ownership of the part to nil and it didn’t help. I’m not sure of any other solutions.
I hope someone can help soon, this is detrimental for my game’s entire gameplay.