LinearVelocity not showing expected behaviour

Hello, I’m trying to move a plane using LinearVelocity(I’m converting from Bodyvelocity’s, etc) however when I try set the VectorVelocity it does not move. Here is my code:

LinearVelocity.MaxForce = Vector3.new(0,0,math.huge)
LinearVelocity.VectorVelocity = Seat.CFrame.LookVector * Throttle

I’m not sure why it doesn’t move, it may have something to do with attachments since I have not set the Attachment0 of the LinearVelocity.

Thanks

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Just dont set it to math.huge use 9999 or somthing like this

The change did not make much of a difference unfortunately

Show what did you hange in MaxForce line and Linear Force propeties

I’ve found out that the MaxForce was 0 the whole time, I’m not sure why it was 0 because I was always setting it to something higher.

The max force is not a vector it’s a number you should write

LinearVelocity.MaxForce = --Your desired number
LinearVelocity.VectorVelocity = Seat.CFrame.LookVector * Throttle * Vector3.new(0,0,1) -- we remove the x and y axis

unlike bodyvelocity the charater will just be floating in these axis without any foce being applied