LinearVelocity stops applying force after traveling a large distance

Didn’t see anything about this in the documentation for either LinearVelocity or BodyVelocity or on the forums.

It seems that both LinearVelocity and BodyVelocity stop applying force after a part is quite far away from the client who instantiated the projectile. Is there any fix for this or should I just accept the limit being imposed upon me?

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Seem to have fixed this by cranking the StreamingTargetRadius way up!

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are these projectiles client-only?

Client requests to fire projectile, server fires all clients to instantiate a projectile.

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