Title. I’ve tried using MaxAxesForce and setting the Y to 0, but that didn’t work. Lower amounts for X and Z will cause the dash to not go far enough. Seems to only happen when dashing while jumping.
Velocity settings:
velocity.Attachment0 = attachment
velocity.Name = "DodgeVelocity"
game.Debris:AddItem(velocity, 0.25 * AgilityMultiplier) -- In the video example, its 0.25 * 1
velocity.VelocityConstraintMode = Enum.VelocityConstraintMode.Vector
velocity.VectorVelocity = Vector3.new(X * Velocity, 0, Z * Velocity) -- X & Z are the camera's lookvector or rightvector, depending on dash direction
velocity.ForceLimitsEnabled = true
velocity.ForceLimitMode = Enum.ForceLimitMode.PerAxis
velocity.MaxAxesForce = Vector3.new(100000, 0, 100000)