I added a place file to the replies section of this post if anyone wants to take a look.
I’m trying to make a cart ride type game and have never used LineForce or VectorForce before. In fact, I don’t even know if LineForce and VectorForce are used in cart ride games but I’m just assuming they are. Anyways, I created a basic cart ride model for experimental purposes and used WeldContraints to keep the cart from falling apart. (No parts are anchored.)
All the WeldContraints are connected to the floor since the floor is the part I’m using to move the model. None of these parts are grouped either. I added LineForce but it didn’t move the cart. I then added VectorForce, which once again, failed to move the cart.
I know absolutely nothing about VectorForce or LineForce so sorry if this is a stupid post. Also can someone please explain the difference between the two forces? I looked at the Documentation but it just confused me further.
You might want to use CollisionGroups to make the moving parts uncollidable with the non-moving ones. As it stands, it seems that your cart is stuck to the wall due to lack of tolerance.
You forgot to weld one of the parts to the floor, so maybe it was making it heavy so didn’t move? Or maybe you set the vector force for different part?
Which part isn’t welded to the floor? I just double checked the VectorForce and the attachment is set properly. The cart model you sent also doesn’t work.
Never mind, I figured out the issue. Basically I had the force set to 500 which I realized was too low. Upon setting it to 5k, the issue resolved itself.