A recent change appears to have accidentally messed up the LineHandleAdornment’s color channels.
Instead of rendering its Color3 value as RGB, it is rendering as RBG instead:
This appears to have started happening in v429, which coincided with outlines being removed from the rendering pipeline?
A change in AdornAALineFS might be the culprit. The compiled shader references xzy instead of xyz:
(Probably just a typo? ¯\_(ツ)_/¯)
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Archidian
(Archidian)
#2
RBG is better anyways right? It allows you to guess for the color outcome when expecting your perfect Color3.
Does this only happen in Studio?
Can confirm its happening in-game as well.
The LineHandleAdornment inside of this Tool’s handle uses the same Color3 value as the handle, but the colors differ.
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Is #platform-feedback:studio-bugs an accurate category in that case?
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OOOH, sorry about that! I was a bit hasty in putting this post up.
Could’ve sworn I selected engine bugs. Thanks for pointing it out!
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