For the project I was making, it was particularly important to have parts with textures all around them. This is so, because players would be able to destroy these parts with some attacks of theirs.
While I was expecting this to behave as it would without these textures, with all the parts looking like a single one, as in this picture,
This is something I see in lots of building games, and it’s most likely a render thing trying to minimalize memory usage which is good, but it seems to happen up close which probably shouldn’t happen.
you seem to have the textures on faces of parts which won’t be seen, locate the textures in explorer, find the ones that are on those faces, and remove them, from my experience that fixes the issue.
I explain that in the video. However, some games, including the one I was working in at the time, need all these textures in the parts given there was often the need to destroy stuff and create new parts a lot of the time, while trying to retain the texture.
Nevertheless, I do not think this is an intentional feature, thus classifying it as a bug.
Yet another bug Roblox has continued to sweep under the rug. That, and the texture ZIndexing problem that’s been on this platform for literal years.
Since they have not fixed that, I highly doubt this will ever be addressed.
I’d probably just try using the new material manager instead. They’ll probably deprecate textures anyways seeing that they’re poorly designed. (or that they function poorly)
I barely saw anybody talk about it SO I thought “I might as well post”.
Regarding the comment about moving to materials, that would be no good for me. With materials, it seems one can not set the offsets and the tiles sizes, thus making it impossible to do the sort of builds I would have liked to. The availability of textures to do this is still very important.