Lining up UV map, not lined up in studio?

I’m having problems where a UV map isn’t lining up with the mesh in studio, even tho in blender it’s perfect. It’s an FBX file, so the texture transferred with the mesh, so I don’t know why it ain’t lining up in studio

In blender


Bare in mind, I did not make this, so I don’t know anything about how to edit UV maps and what not :sweat:

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Can you show us the Texture of it?

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I tried making the background transparent and white, both didn’t yield better results

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