I work on Roblox places through local saved files. I publish them when I want to push a release. This introduces huge issues when using LinkedSource scripts, or any game-saved asset.
It would be cool if we could link a place to it’s “cloud” place on the server so that we could still access the needed assets.
Perhaps this could be based on the PlaceId? Currently if you set a PlaceId in studio, you can access its public DataStores. I don’t know what the technical challenges of doing this would be, but it would be helpful.