Link to cloud without publishing

I work on Roblox places through local saved files. I publish them when I want to push a release. This introduces huge issues when using LinkedSource scripts, or any game-saved asset.

It would be cool if we could link a place to it’s “cloud” place on the server so that we could still access the needed assets.

Perhaps this could be based on the PlaceId? Currently if you set a PlaceId in studio, you can access its public DataStores. I don’t know what the technical challenges of doing this would be, but it would be helpful.

ROBLOX presented an idea to allow for more elegant editing and testing w/o interfering with production:
http://devforum.roblox.com/t/poll-would-you-use-a-develop-test-publish-pipeline/29830

When this is implemented, would it cover your needs? I don’t imagine manually having to link your places/etc is as desirable.

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Sounds like the real-world! I guess I’d be okay with that.

(Psst, every feature request should be in a sub-category.)

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