Linked/Instanced Models

Is there any way to treat models in studio as linked duplicates of each other? Say I have a tree but I don’t like the size of the trunk. In other game engines, I am able to edit that tree asset and have it apply to all trees on the map editor. I would like changes to one model to apply to all models on the map.
Is there any way to do the same in Roblox either through a plugin or toolset?

You can right click the model and select Convert to Package, make sure the model has a primary part first. You might need to copy paste the new packaged model and remove the old ones so they are all linked to the same package.

You can read more about this feature here: https://developer.roblox.com/en-us/articles/roblox-packages