LinkedSource scripts no longer reliably load which completely breaks my experiences

Reproduction Steps

  1. Play a game that uses LinkedSource scripts
  2. Observe that they do not successfully initiate at server startup
  3. If the LSS is a module or core game logic, observe the game is completely broken

Expected Behavior
LinkedSource scripts reliably and consistently load at server startup.

Actual Behavior
LinkedSource scripts fail to initiate and output several errors on the client:

For whatever reason these errors are not output on the server. This behavior does not happen in Studio either. This leads me to wonder if this could be related to the new RunContext script behavior.

If it matters, I’ve noticed a qualitative uptick in LSS initiation failures over the past few months, but today it has become a near 100% failure rate.

Shut off my experiences that use LSS in the meantime:

Issue Area: Engine
Issue Type: Other
Impact: Critical
Frequency: Constantly
Date First Experienced: 2022-11-18 00:11:00 (-05:00)
Date Last Experienced: 2022-11-18 00:11:00 (-05:00)


Looks to be resolved as of late yesterday evening.

Just wanted to confirm that this was resolved as of Friday afternoon.


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