During a Studio session, LinkedSource should be able to access files on the PC and external websites. This allows for external editors + GitHub management to work better …
This feature should not extend into Online Mode, but be exclusive to Studio. If you publish a place containing a LinkedSource to a file on your PC or external URL, Studio should prompt you to either embed the Source to the place, or upload it as an Asset.
Do I have to resetup the linkedsource of every script in my game whenever I want to start working on it again?
I think the best idea for external editor support would be to allow directory mapping, so I can point to a folder called “game” which has a structure similar to my game structure.
I totally forgot about using Plugins, but it would be awesome to have this as a thing. That way … it’s just integrated. Don’t have to worry about using Plugins and etc.
(Though I’m probably going to make a Plugin now since I plan on using a Plugin to perform Updates and etc.)