After looking through the Roblox API Manual as well as messing around in a new baseplate, I almost came to the conclusion that a connection between multiple screen guis isn’t possible but something isn’t adding up. Below is some code from the new baseplate with simple variables that (in theory) should work, yet even with the proper outputs, the player’s screen fails to reflect the outlined changes in code.
local StarterGui = game:GetService("StarterGui")
local Mary = StarterGui.Mary
local Frame = Mary.Frame
local Betty = script.Parent
local Button = Betty.button
local RS = game:GetService("ReplicatedStorage")
local seen = RS.RemoteEvent
Button.MouseButton1Click:Connect(function()
print("Hey I'm here!")
Frame.Visible = true
seen:FireServer()
end)
This is all written in a local script placed under either GUI, as previous tests with a local script directly inside the StarterGui folder proved unfruitful.
seen:FireServer()
was used in my attempts to use a remote event to bridge the gap, although it proved unnecessary. While both methods succeed in changing the Frame’s visible value to true, the frame itself does not show up.
What could be the reason for this? Thanks in advance!