Question for any professional visual effects artists out there, or anyone with experience with this.
How do artists create (or generate) complex liquid smoke-type effects for games? I understand the general principle is to apply a spritesheet animation to a single particle within a system, but I haven’t been able to find any educational material on how to generate the smoke particle assets to begin with. Since Roblox doesn’t support spritesheet animation loops on ParticleEmitters, does anyone know of a workflow for replicating these types of animations in Roblox?
Link to GIF in case embed doesn't work.