A non-exhaustive list of assets and how they behave. It’s incomplete, but the data already here is mostly accurate.
Asset Type | Game Permissions[^1] | Main use | Shareable | License Type[^2] | Price Floor | Creatable By | Group Creators Supported? |
---|---|---|---|---|---|---|---|
Place | Impossible | Game server template | Yes | Depends[^5] | None | Everyone | Yes |
Model | Owners-only[^3][^4] | Object reuse | Yes | Public Domain | None | Everyone | Yes |
Decal | Always | Image source | Yes | Public Domain | None | Everyone | Yes |
Audio | Always | Audio source | Yes | Public Domain | None | Robux needed | Yes |
Mesh | Always | Object shapes | Yes | Public Domain | None | Everyone | Yes |
Package | Unknown | Object prefab | Yes[^6] | Negotiated | N/A | Everyone | Yes |
Animation | Creators-only[^3][^4] | Animating characters | No | N/A | N/A | Everyone | Yes |
Plugin | Unknown | Roblox Studio extension | Yes | Undetermined | None | Everyone | Yes |
T-Shirt | Always | Avatar accessory | Premium required | End-user | 2 | Everyone | Yes |
Shirt | Always | Avatar accessory | Premium required | End-user | 5 | Premium members | Yes |
Pants | Always | Avatar accessory | Premium required | End-user | 5 | Premium members | Yes |
Hat | Always | Avatar accessory | Must be selected | End-user | Unknown | Roblox & select people | No |
Hair | Always | Avatar accessory | Must be selected | End-user | Unknown | Roblox & select people | No |
Accessory | Always | Avatar accessory | Must be selected | End-user | Unknown | Roblox & select people | No |
Gear | Always | Avatar accessory | Roblox only | End-user | N/A | Roblox only | No |
[^1]: This means whether an asset can be successfully loaded inside a game server and for what reason. It does not necessarily mean the game’s creator has permission to use it.
[^2]: This is just my conjecture. It’s not legal advice. Also, this only applies if the asset is made copyable or put on the market.
[^3]: As an exception, anything created by Roblox’s account can be loaded regardless of ownership.
[^4]: Because groups don’t have inventories and can’t own assets created by others, it’s impossible to allow these third-party assets to load into its group games. They must be copied.
[^5]: If a place is made copyable, it can be used to make another game. However, if game access is being sold for a fee, then it’s end-user. It cannot be downloaded even if the place exists in the buyer’s inventory.
[^6]: This is a Roblox Studio beta feature, and it doesn’t seem to use the standard asset ownership system.