That is a relief I was genuinely worried about how these are processed.
It would be nice if these were processed like more complex ones that predict what easing style to make the keyframes and reduce the keyframe count.
One problem is that the animation editor is missing many easing styles and also the current output animations are super messy and are near impossible to edit. Also not very helpful that all the keyframes blend together in big counts.
The video import is fine and nice that it is getting improvements but there are many flaws of it. I just think it would be nice to import from video and be able to polish it manually similar to many other programs that do something similar.
Can’t you make the conversion on the device, not on server.
I think it runs on their servers so when they make an adjustment to the system they don’t always have to push another update to studio. They just have to change how their servers handle the input.
Not only that, it could also be that lower end devices would suffer a lot from the amount of ram this could be taking up combined with other apps you may have open at the same time, such as chrome. Potentially causing studio or the device to freeze/lag momentarily while processing.
But that’s really for Roblox staff to answer, I’m purely guessing.
After seeing the Face Recorder feature, I notice it uses live tracking. Will body tracking also use live tracking in future or will it always be just having to upload a 15 second video? Great feature though! Keep it coming!
Hey everyone,
I’ve created a YouTube video featuring Live Animation Creator. It was a lot of fun and includes several examples. If you’d like to watch, here it is: LIVE ANIMATION CREATOR in Roblox Studio (New Feature) - YouTube
Thanks
This looks really good! I haven’t tried it yet but when I get the chance I will!
And just WHY is R6 not supported?
There is a plug-in where you can convert it to r6.
I know. I even LINKED it. That doesn’t mean I’m not allowed to ask as to why R6 isn’t supported.
Wow, that’s really cool. Thank you for the new features that will clearly facilitate the work of all developers and animators. I see some people have already started testing the new feature, well, I didn’t stay away either. A few videos with me and @timetopretend8 for comparison:
Keep up, Roblox!
I wasn’t taking away any rights, I was simply A’ing your Q. And either way, it’s beta, what do you expect? They need to figure out how to make arm curves.
I tried it and it’s a really awesome update, I thank Roblox for doing this!
Wow! one if the BEST roblox update i have ever seen, that has to be said, I’l so impressed about this, Great job
Thats a first from Roblox. It would be great to see more updates like this.
Is skinned meshes such as custom rigs of animals and other creatures supported yet? I recently tried it, and it didn’t work for a animal walking animation.
Awesome feature. The accuracy could be improved, but it’s a great start. After a few tries, I can usually get what I’m going for. There is a fair amount of jitter though – for production quality animations, I’d want to run the movements through a low-pass filter.