Live Editing doesn't update the script

Hello!
I’ve been working on a game w/ teamcreate (and LiveEditing), where, I was trying to update a script, but it did not work, although I was just trying to put a print(“”) there. The script worked, and still works, but it doesn’t update, and instead still behaves like it did previously, before the update. Such issue also occured to me while updating a different script.

We’ve tried to close our studios, then reopen them again. Checked if we all could open the script and see the same updates (We did, in fact, see them). And also publishing, and checking it out.

Script, if even necessary

Things with ‘–A’ after them do not work, as they’re the ‘updated’ ver

Change = false
local Poctav = false
local Ramv = false

local IdleAnimation = script.Idle
local Pocta = hum:LoadAnimation(script.Pocta)
local PoctaR = hum:LoadAnimation(script.PoctaR)
local Ram = hum:LoadAnimation(script.Ram)
local RamR = hum:LoadAnimation(script.RamR)

local Idle = hum:LoadAnimation(IdleAnimation)

local function PlayAnim(anim)
	warn(anim) --A
	if Change then return end
	Change = true
	Idle:Stop()--A
	task.wait(1)--A
	print("DELAY")--A
	if anim == "Pocta" then
		Pocta:AdjustSpeed(1)
		if Poctav == true then
			Pocta:Stop()
			PoctaR:Play()
			PoctaR.AnimationPlayed:Wait()
			Poctav = false
			Change = false
			task.wait(1)--A
			print("DELAY")--A
			Idle:Play()--A
			return
		end
		Pocta:Play()
		task.wait(Pocta.Length-.1)
		Pocta:AdjustSpeed(0)
		Poctav = true
		Change = false
		return
	end
	if anim == "Ram" then
		Ram:AdjustSpeed(1)
		if Ramv == true then
			Ram:Stop()
			RamR:Play()
			RamR.AnimationPlayed:Wait()
			Ramv = false
			Change = false
			task.wait(1)--A
			print("DELAY")--A
			Idle:Play()--A
			return
		end
		Ram:Play()
		task.wait(Ram.Length-.1)
		Ram:AdjustSpeed(0)
		Ramv = true
		Change = false
		return
	end
end


uis.InputBegan:Connect(function(input, processed)
	print(input.KeyCode, processed)
	if processed then return end
	if input.KeyCode == Enum.KeyCode.G then
		PlayAnim("Pocta")
	end
	if input.KeyCode == Enum.KeyCode.H then
		PlayAnim("Ram")
	end
end)

In the other occurence, I literally just put a line into --, and it still ran the line.

Thanks you in advance

3 Likes

Indeed, this is a big mystery that needs to be solved.

Can Roblox staff help?

As I guess normal developers cannot solve this for understandable reasons.

2 Likes

Bump, with some updates;
I did try it out in a separate file, and it works normally, as expected, but in the original game it still does not work

1 Like

@roblox STAFF HELP, please.

This is a big problem that needs solving.

1 Like

You should report it in #bug-reports imo

3 Likes

You need ro be in @AllowBugReports to report.

1 Like

I would love to, however I do not have the permission to do so, as @BrAlMeSo_Mc mentioned