[Live now] Personalize your thumbnails to attract more users

“jarvis, draw me 400 variations of my thumbnail with slight differences…”

6 Likes

What segments does it test on? Only 18+ and under 18 or does it check gender and/or other age ranges as well?

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Starting with just 18+ and under 18 but we plan to add more segments.

6 Likes

This is super cool! I’m pretty sure other companies do this, too

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dont forget a Free UGC and Free Robox thumbnail!

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What is qPTR? I was told that this will increase that metric but I cannot find a any clear messaging on what this metric is.

That link is private. (This message is not long enough to post without this extra filler.)

try the link in the original comment now, it should be working.

1 Like

My guess is top one, correct me if I’m wrong

My experience has 10 thumbnails and yet when I click edit active thumbnails, I can only choose from seven of them, with the last three not being shown at all. I assume this is unintentional.

Currently you can set 2-5 thumbnails to active for personalization. But you should be able to see all the thumbnails you uploaded - check to see if there’s pagination.

I don’t see any way to flip pages. I uploaded the three new thumbnails after using this update for the first time and setting some thumbnails to be used, so maybe that somehow caused an issue where the edit active thumbnails page isn’t recognizing the new thumbnails.

This is a great idea! For my games where I am uploading only one thumbnail, however, it is never appearing on the game page. It shows up in the developer hub as the selected thumbnail, but never on the actual page. I believe the image is already being moderated too. I have yet to upload multiple thumbnails.

EDIT: I have made a simple mistake, the thumbnails are now separated by home and experience page. This is also a good idea, I was just confused. Apologies!