[Live now] Personalize your thumbnails to attract more users

Hi Creators,

Today, we’re excited to launch thumbnail personalization to help you attract more users by showing the most relevant thumbnail to each user on Home. As we’ve shared before:

Experiences with thumbnail personalization saw an average +8.5% increase in qualified play through rate (qPTR) with some even seeing a +50% increase.

Additionally, here are some quotes from our early testers:

  1. “It’s a game changer. Finding winning thumbnails has gone from a risky multi-day endeavor to a much safer automated system that yields results in a few hours”* – @Life_blox
  2. “This feature has completely changed how we approach thumbnail testing. We can now confidently test a handful of thumbnails without fear that things will fall apart.”* – @ScriptOn
  3. “It’s really really really really cool.” - @asimo3089

Watch our video walkthrough or keep reading to understand how you can set up thumbnail personalization:

How to set up thumbnail personalization

  1. In Creator Hub, go to your Thumbnails page under Creations > Places. There, you’ll see a new Home Page tab.

  2. On the Home Page tab, you can upload new thumbnails and then set up to 5 thumbnails as “active.” When you set 2 or more thumbnails to active, personalization will turn on.

  3. Initially, impressions will be split evenly across your active thumbnails. Every hour, thumbnails with higher qualified play through rates (qPTR) for a user group will automatically receive more impressions from that group. After a few hours, you’ll see per-thumbnail stats on the page.

  4. The algorithm will continue to show the best thumbnail(s) to each user group while allocating some impressions to continue testing other thumbnails. You can add or remove thumbnails at any time, but it’s important to keep a diverse set of thumbnails active to let personalization adapt to changing user trends.

Note: Data shown above is illustrative. As an example, this experience tested 5 thumbnails and found that 2 performed better than the rest for ages 18+ and <18 respectively. Every hour, personalization allocates more impressions to the thumbnails with higher qPTR.


Keep multiple thumbnails active instead of picking one winner

To get the most out of this product, it’s important to:

Personalization uses multi-arm bandit (instead of A/B testing) to help you find multiple winning thumbnails in hours and to respect each user group’s preferences.

For example, if you removed the green thumbnail below too early (e.g., at the red line), you’ll have missed out on additional impressions because it turned out to be the second-best performing thumbnail.

As a rule of thumb, we recommend testing multiple new thumbnails with any major game or content update and then largely leaving your thumbnails alone until your next update.

Start personalizing your thumbnails today!

Hopefully you’ve made great thumbnails already after reading our preview post of this feature. Now’s a great time to go to your Thumbnails page in Creator Hub to start personalization. For more best practices, please read our documentation.


FAQs

Click to view

What’s the difference between thumbnail personalization and A/B testing?

  • Personalization uses multi-arm bandit which helps you get results much faster than traditional A/B testing. Specifically, it lets you:
  1. Find multiple winning thumbnails in hours instead of weeks.
  2. Respect diverse user preferences by showing the best thumbnail to each user.
  3. Automatically adapt to changing user preferences and platform trends.

What metric does personalization optimize for?

  • Personalization optimizes for qualified play through rate, which tracks the percent of users who intentionally engage with your experience (as opposed to accidental clicks or quick bounces). A “qualified play” refers to a user’s intentional engagement with your experience, as opposed to accidental clicks or quick bounces. It is an early signal of how likely users are to retain in your experience.

If I start personalization, does it run on all of my traffic?

  • Yes the algorithm starts by splitting traffic evenly across your thumbnails. However, it learns quickly and sends more traffic to the winning thumbnail(s) within hours. Many top games have seen positive results with personalization.

Does personalization work for smaller games?

  • If your game has less than 1,000 daily active users, you may not see meaningful results with personalization. Meanwhile, here are some of our recommendations for finding and nurturing your audience.

I turned on personalization and one thumbnail is clearly winning, should I remove the other thumbnails?

  • We recommend always having multiple thumbnails active to get the most out of personalization. If one thumbnail is clearly winning, try to wait a few days to see if trends change. If not, you may want to test that thumbnail against a new set of thumbnails.
172 Likes

This topic was automatically opened after 9 minutes.

the goat back at it again with another banger update :goat:

24 Likes

Wow that a really useful update acctually, I suppose it’s similar to what YouTube did with video thumbnails not long ago. I can really see this helping drive more players to your games as personally the thumbnail/icon is the first thing that will grab my attention before playing a game.

8 Likes

time for my ww1 shooter to be a ww1 fashion game, ww1 simulator, ww1 skibidi toilet tycoon, and a ww1 horror game!

24 Likes

icon personalization when? we need icon personalization

also separate personalization for Experience Detail Page thumbnail please!! i imagine concept art will do better for click-through from homepage, but gameplay screenshots may do better for play-through from experience detail page.

overall this is the most exciting new feature of the year, thank you signal, chen, and anyone else who worked on this

10 Likes

Great news! I’ve seen many implementations of A-B testing in the recent analytics updates we’ve been getting weekly. It’s sure to lead to much growth for Roblox and us developers on the platform, as with the same set of users as before you can now expand your playerbase if you’re good at using these tools

4 Likes

Gotta get every single one of them.

5 Likes

Having a feature that delivers test results within hours instead of days is fantastic.

It allows you to change the thumbnail fast and therefore correct interest gaps rapidly.

5 Likes

Love it! I just hope we can get a similar feature for the icon.
I know that you do that with sponsoring, but for the people who don’t have funds to spend on icon testing, for them it would be game changer!

4 Likes

This is incredibly useful, glad to see more platforms adopting this idea!

2 Likes

Probably a feature I wouldn’t really use, but it’s a pretty cool update!

2 Likes

It’s finally out! This is genuinely one of the most exciting updates for me. Thank you so much Roblox!!

Also, could we please have this? It would be so useful

3 Likes

Bless the team who came up with this incredible feature. Makes testing different thumbnails way easier now and I’m excited to see the results! Thank you guys so much!

1 Like

This is honestly insane. It quickly adds up - just 5% more DAU of 10000 DAU = 10500!
W Update from Roblox!

2 Likes

Is there a reason team created users cannot use this feature on player-owned games? Would love to have access to this, or at least view the stats of the current campaign. Currently the menu loads indefinitely and will not show any information.

1 Like

Heyo Roblox Team

Thank you for launching thumbnail personalization! It’s a powerful tool that’s already helping us optimize player engagement by tailoring thumbnails to different user groups.

Thanks again for this great feature—excited to see it, super neat stuff

2 Likes

Bouta rack in Morbillions with that idea

4 Likes

image
Just in time. Could also use this to see which map players prefer.

3 Likes

This update is actually top tier.

5 Likes