I’m trying to insert assets client-sided.
Problem: InsertService:LoadAssets()
only works server-sided.
What is the best way to do it instead?
You could use RemoteEvents to load it in on the server, then parent the asset into ReplicatedStorage and have client extract it. That way it’d be client-sided.
However, fair warning, any scripts in these loaded assets will run regardless of how you insert it. I heavily advise against using this method until Roblox creates some sort of security for it.
1 Like
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.